Wednesday, November 4, 2009

Wizards: Transcending the Traveling Angel Character


When you start writing about wizards, witches, warlocks and magician characters such as the Charmed Ones, Merlin, Samantha Stevens and Harry Potter, you are entering the realm of advanced screenwriting, and you begin to transcend the garden-variety Hero and Opponent. In these kinds of stories, your hero is a “Traveling Angel” character and your opponent is that of Darth Vader, lord of the Dark Side.

Hero wizards, such as Harry Potter are generally perfect people. Perfect people are boring. They have already gone through the trials and tribulations to become an adept and generally don’t have a moral and/or psychological Need. The Traveling Angel character is past personal ego and addictions and expresses a deep vision of life through his art. This is where most writers get stuck. Amateur writers using the amateur story structure (The 3-Act Structure) aren’t generally aware that their characters should have a moral and psychological Need, so their characters don’t have one. Professional writers using the Hero’s Journey (and have studied all of Joseph Campbell’s books) or those applying the Classic Structure know when not to put those Needs in their character’s make up and when to apply Need in order to transcend the Traveling Angel character.

The popularity of the Harry Potter series is partially due to showing the making of the Traveling Angel character, how he grows as a person, and how this growth is mirrored by his growth as a wizard. But even the mirror is flawed, foreshadowing the need for Harry (in later movies) to find out who he is and what he really wants . If you focus separately on the growth of Harry as a person, then the growth of Harry as a wizard, you will clearly see that Harry first grows as a person, then, using the same Game and Game Conditions (which should be contained in every story) helps him grow as a wizard. J.K. Rowling shows this in Philosopher’s Stone by having Harry and Ron play Wizard’s Chess as friends with Hermione watching, and then later has them playing Wizard’s Chess for real as apprentice wizards on a much bigger board with much greater consequences.

Game:
A contest of person against person, team against team or hero against villain. A game consists of freedoms, barriers and purposes, and there is a necessity in a game to have an opponent or an enemy. Also there is a necessity to have problems, and enough individuality to cope with a situation. For a character to live life fully, then, one must have in addition to "something to do", a higher purpose, and this purpose, to be a purpose at all, must have counter-purposes or purposes which prevent it from occurring.

Games Condition:
A condition which consists of fixated attention, an inability to escape coupled with an inability to attack, to the exclusion of other games.

To be a magician character is to practice one of the most grueling disciplines ever conceived of by man. This can also be said of writing the magician character.

In the legend, Merlin, the classic magician character of King Arthur fame, represents the last of the Druid magicians in a world that is becoming Christian.

Merlin works in the dark, subconscious realm: In Arthurian myth he often retreats from the action (the waking mind), only to return from the wilderness (unconscious) with insight that creates the Round Table or sets the Grail-quest in motion.

Merlin's Druid background is juxtaposed against the rational Christian approach to life. The Druids' world view was a complex unity of the psyche and external world. The Christian teaching places man above and separate from Nature. This separation gives us the notion that the purpose of Nature is as raw material for industry. When nature turns into a product for us to control, we lose the ability to see nature within ourselves. Myth dies and the objective modern world view takes its place. The Arthur legend shows the transition between these two world views.

The magician or wizard character deals with, and is the master of, the four building blocks of the physical universe; matter, energy, space and time. These aspects he manipulates without violating the laws Einstein laid out. He also works in both the worlds of myth, Spiritualism, and New Ageism, and within the rules of animation more than within the rules of basic drama. This way you are creating a sort of live-action version of Disney’s Fantasia.

When the audience is aware they are watching a movie in the genres of science fiction, myth and fantasy, their disbelief is automatically suspended, but you must put your magic into the mundane world so that it is recognized by the audience as their mundane world that the magic is working in.

Even the wizards, witches, warlock and magician characters in the mundane world need to be recognized as people the audience would pass in the street. This is effective in shows like Bewitched and Charmed where the characters still live mundane lives in the mundane world. Putting these people in a community of their own, you have Practical Magic. Harry Potter melds these to worlds by putting mundane characters in a fantastical world. The audience and you will get much more out of it if you put a normal character in a weird world, or a weird character in a normal world.

The Harry Potter Spoiler
Now for the Harry Potter spoiler. Don’t read on if you don’t want to know how Harry is going to grow in becoming a wizard and a better person, and the type of beliefs, trials, tribulations and rewards he will face in future stories and the film franchise.

The message here is simple. Know your characters, know their world, and know how they work and what they do by researching their world and who they are. Write what you know by research. The research departments in production companies and studios will do this for you, effectively changing your script and the story’s outcome in a major way, if you haven’t done your homework.

“Know your characters and their world so well that they become as imaginary friends and stand as technical consultants of your story when relating the story or events of their lives”. This was one of the major points of instruction J.K Rowling was given when she started writing. “In this way, not only will the story and the events surrounding your characters become real to you, they will become real to your audience”.

As a literary and production consultant, I recommend that if the writer hasn’t done their research, it’s better for the company to put the script in the Pass pile and not buy it, rather than get major complaints that the story and the characters’ actions are technically incorrect.

How To Be A Magician Or Wizard Character
Have you ever wondered what it would be like to be a magician? Not the rabbit-out-of-the-hat type of stage entertainer, but a genuine magus such as Eliphas Levi, Samuel Liddell Mathers, or Aleister Crowley? Did you ever--reasoning that where there is so much smoke, there must be some fire--suspect that there might be some truth to the tales told about those men and speculate how your characters might attain to the powers attributed to them?

If you have, you’re not alone. Many writers have mused about the abilities that accrue to those who follow the path of magic, prompted by the idea that a man who devotes his whole career to a cause must have some reason for believing it to be a valid one. Is it possible, they ask themselves, that there really is such a thing as magic?

Many writers have sought to find out for sure, some by rummaging through the contents of musty old grimoires in New Age bookstores or the library, and their characters by furtively practicing various spells and incantations they have stumbled across. Either the prescriptions in the grimoires were meaningless or the spells and incantations proved embarrassingly futile.

But believe for a second there is such a thing as magic. It is considerably different from what most people expect it to be, but it does exist and has been practiced by people of rare intelligence, a notable example being Nobel Prize winner William Butler Yeats. It can be said that those who are known to have practiced magic have had, on the whole, quite successful careers. But the magic they have practiced is very much different from the magic conceived of by the average person.

Magic, in regard to your character’s actions and values, is a philosophy, a way of life. It isn’t a hodge-podge of occult know-how by which wonders are produced through supernatural means. If a wizard produces a prodigy, he considers that he produces it through purely "natural" means, though they are beyond the understanding of the man-in-the-street.

Dormant Powers
No wizard, witch, warlock or magician hero character seeks to produce wonders as an end in itself. In fact, they learn very early that it is fatal to his interest to lust for results. What he tries to do is develop certain powers which lie dormant in all of us. Psychologists have known for more than a century that we use only about ten percent of our physical and mental .capabilities. The magician character seeks means of putting the other ninety percent of his power to work. If, in so doing, he achieves some ability to use faculties unavailable to the rest of us, he accepts this as a matter of course. He considers it as marking a stage in his path towards his ultimate goal. And the magician character's ultimate goal is to became so much "at one" with the cosmos that he can manipulate it as would a god.

To gain his goal, the magician character follows a Path. This is the point that eludes most writers who make only a cursory inquiry into magic. He doesn’t usually sit at the feet of an adept and learn magical "secrets" as if they were cooking recipes (but he can if you want him to).

The Path followed by the magician character cannot truly be said to be secret; it is only obscure. Clues to its nature lie all around us. If you have ever seen a deck .of Tarot cards, you have had the signposts of the Path before you in the form .of the 22 Tarot trumps. If you have wondered at the presence of a snake in some allegorical artwork, you may have been looking at the Serpent .of Wisdom that symbolizes the Path's sinuous nature. Even the "caduceus”, the two snakes twined around a staff that you have seen in your physician's office, bears a relation to the Path.

But to most people such symbols are meaningless because they don’t understand the true nature of magic. The most simple definition of it was laid down by Aleister Crawley in 1927: “Magick is the Science and Art of causing change to occur in conformity with Will”.

When you are creating a character’s range of change in your script, you are doing the same thing. But you are laying a Path for the character to follow (through the story structure) in order to reach their goal. So we might say that screenwriting is the Science and Art of causing change to occur within a character in conformity with their Will.

Crowley, who believed that every intentional act was a magical act, made no distinction between normal and supernormal ways of doing things. In other words, to walk over to a friend's house for a visit is essentially the same thing as if you were to visit him in the form of your astral self. Only the means employed are different. As the magician character makes progress along his Path, more and more means of doing things are available to him. Such means are supernormal--which means above average ability but not supernatural which means above nature. All of us have heard of war stories such as that involving the soldier who got up and ran away from a bombarded area even though both his legs were broken. Such a feat is supernormal. It isn’t supernatural. It is merely that the unconscious portion of the soldier's mind, operating through his autonomous nervous system, provided enough muscular contraction to support the body without need for the broken skeletal members.

Is it possible to gain enough control over powers of the unconscious so that it would be possible voluntarily to get up and run with broken legs? The magician character believes that it is. Towards that end he develops his will power.

Borderline Area
Let’s understand that the magician character does not seek to gain control over his unconscious. He seeks control over the powers that normally lie dormant there. One cannot control those powers through a direct voluntary act. In doing so, one would be working on the conscious level and thus defeat his own purpose. But in the mind, between conscious and unconscious levels, is a borderline area from which dreams emerge. One of the first objectives of the neophyte magician character is to reach as deeply into that area as he can by using his conscious mind. In this area, symbols are important. When it is accessible to the magician character, he is able, by concentrating on a symbol, to activate certain powers with which that symbol is associated. If you are at all familiar with hypnotism, you will recognize a parallel to post-hypnotic suggestion. In fact, it seems to me that hypnotism applied in the proper way might possibly shorten the magician character's time of training.

Dreams Recorded
To get in touch with the borderline area of his mind, the magician character learns several techniques. One of the simplest of these is merely to record everything that he can recall of his dreams each morning before getting out of bed.

This is hard to do at first. Later it becomes surprisingly easy. Still later it becomes more and more difficult because so much dream material is recalled that it is troublesome to get it all down. This is a sign that the neophyte is becoming able to dig, deeper and deeper into his borderline area.

This process sounds very easy but it really isn't. To do this the character requires a determined exercise of Will power. To skip a morning means a failure. To skip several mornings means that the neophyte must give up trying to practice magic until he has strengthened his will power. More about that further on.

But once having gained access to his borderline consciousness, the neophyte may be encouraged by his superiors to try to "dream true". This means that he must learn to control his dream content so that it seems to him that he is consciously directing his activities in a coherent manner in his dream world. It is one of the first steps in projecting the astral image and instructions for doing it are explained in relevant books in New Age bookstores.

Conscious Dream State
He may also "dream true" by concentrating on certain colored geometric patterns which have come to have certain symbolic meanings to his unconscious. One such series of patterns are the Tattwa Symbols of the Hindu mystics. These are colored shapes that relate symbolically to the astral planes of spirit, fire, air, water, and earth. By a simple concentration exercise, the neophyte is able to visit those planes in what can only be described as a "conscious dream state”.

What the neophyte sees on those planes is reported to his superiors. By their knowledge of the symbols associated with each plane, they are able to tell whether he is gaining any control in that area or not. If, for instance, on an intended visit to the plane of Earth he were to report a vision of an Undine, they would know that he was having little success. Undines are elemental spirits associated with Water. Water is a representation of emotions—or in regard to your character—unwanted emotions that are linked to their psychological Need.

Another assignment (Harry Potter and the Chamber of Secrets) given to the neophyte is to determine his "Magical Identity". That is; he is to determine who he really is and what he is really like. Here again, the technique is deceptively simple. The neophyte records, every night just before he goes to bed, the completed statement beginning, "I want to be—“

The statement must be different each night. As in recording the dreams, not a single night may be skipped. The statement must never imply an explanation of why the neophyte wants to be a specific thing. The process is continued until his superiors find a specific pattern emerging that is coherent enough to represent an identity. He is then encouraged to perfect that identity. At this time he takes a Magical Name. The name is one that relates to his new identity. Magician characters refer to themselves and to one another by the initials of their Magical Names.

In pursuing his Magical Identity, the neophyte learns to do his own True Will. This is the Will that is consonant with his Identity. It is here that he begins to run the risk of getting into trouble; his Will may be at odds with social convention. In spite of this, he must follow it in his Path towards the perfection of himself. “The man who follows his own True Will has the inertia of the universe behind him", wrote Aleister Crowley. "Do what you Will is the whole of The Law”.

That latter statement has brought down on magician characters the criticism of the ignorant who see in it only an invitation to license. Its meaning is quite the opposite. It means that the magician character may not do anything that isn’t in conformity with his own True Will.

Individual Orbit
But, in doing his Will, what of the people with whom he comes in conflict? "Every man and woman is a star", says the "Liber Val El Legis", or, "Book of the Law". That is, like a star, every man and woman has his individual orbit. If all of the stars keep to their orbits, there can be no collisions. If every man and woman follows their True Will, they will not come into conflict.

When the neophyte has achieved proficiency in the foregoing areas, he is eligible to advance to the grade of "Zelator". This is a magician character of the second degree. At this stage, he learns that the symbolism taught him in his admission ceremony as neophyte was not entirely what it was made out to be, as explained in Harry Potter and the Philosopher’s Stone. He learns that certain symbols actually stand for quite different things than he was told at first.

It is at this stage that we have to leave off detailing the elements of each degree, though we may continue to examine the general outline of the Path that the magician character follows.

By the end of the B.C. era, there were so many political changes in the Mediterranean area that the science of history suffers from inadequate documentation. Many schools of religious and political thought had evolved, flourished, and then disappeared leaving little historical trace. There was, for example, one group of thinkers which considered the God of the Old Testament was only a Demi-god and that above him a Supreme Being existed so remotely removed from man, He could not be comprehended. "For not to be ignorant of Him isn’t to know him". Such thinkers were known as Gnostics. They believed that the only true knowledge was to be gained through an inner Illumination or "gnosis". There were several types of Gnostics.

One group held that “Good and evil do not exist, being only the opinions of men”, says the opponent in Harry Potter and the Philosopher’s Stone during the Battle. They represented opposites. To have completion, they taught, there must be a "union of opposites". They held that the Supreme Being contained all opposites and that to gain their "gnosis" they were entitled to do as they pleased whether other people looked on it as evil or not. To them, the only sin was ignorance. If what they did was for the purpose of learning, then it could not really be evil. This is the same thing as the magician character's doing his own True Will. That Gnostic concept is, in fact, the very root of Western Magic.

Positive And Negative
The Magician character, like that group of Gnostics, while he does not admit of a difference between good and evil, is ready to concede there are positive and negative aspects in all things. He believes that the One can exist only when the opposites are fused.

To the magician character, his "gnosis", his Illumination, results when he attains fusion with the Supreme. He attempts this by identifying with the cosmos. To do this, he experiences all things, uniting their positive and negative aspects within himself. This is demonstrated in Harry Potter and the Chamber of Secrets when Harry goes temporarily bad.

For example, he must experience "femininity" (negative) without sacrificing his own "masculinity" (positive)--or vice versa. In other words, this means Harry getting in touch with his “feminine side”, and Hermione getting in touch with her “masculine side”. In Harry Potter and the Chamber of Secrets, Hermione demonstrates this as a tomboy. The process is complete when she descends the stairs as a young woman in Harry Potter 3, leaving Harry drooling at the bottom of the stairs.

Basic to the magician character's beliefs, however, is the idea that whatever exists in the cosmos also exists within himself; that is, that he is a: miniature replica of the universe.

He seeks to gain control over that part of the cosmos that is within him. If he can do that, while at the same time identifying with the Cosmos, then he will be able to exercise a god-like control over any part of the universe that he can perceive.

The Path by which the magician character expects to proceed is known as the "Sephiroth" or Tree of Life. It derives from a body of mystical knowledge called The Kabala. The Kabala represents the "hokmah nistarah" or Hidden Wisdom of the Hebrews and traditionally dates from the time of Abraham, though some schools see Egyptian and Babylonian influences in it. The Hidden Wisdom was handed down by word of mouth until the second century A.D. at which time much of it was recorded in the "Sephir Yetzirah” or Book of Foundation.

Much of the Hidden Wisdom and the Gnostic teachings mentioned are in agreement. The basic idea is this: at the beginning was the Supreme Being, the Prime Mover, the Great Unknown, the One, and nothing else. In the course of eternity, the One gave off emanations or "Sephira" each of which became a sphere of the cosmos. In order, these were:

KETHER The sphere of the Supreme One
HOKMAH The sphere of the Stars: Wisdom
BINAH: The sphere of Saturn: Understanding
HESED: The sphere of Jupiter: Love
GEBURAH The sphere of Mars: Power
TIPHERETH The sphere of Sun: Beauty
NETSAH: The sphere of Venus: Endurance
HOD: The sphere of Mercury: Majesty
YESOD: The sphere of Moon: Foundation
MALKUTH The sphere of Earth: The World

Kabalists such as Madonna believe that when the soul is created it begins a descent through each of the Sephiroth in succession. It receives the Divine Spark in Kether, acquires the other characteristics noted as it moves through each Sephira and eventually arrives at Malkuth, the Earth. When a person dies, his soul begins an ascent towards Kether in the reverse order.

The ascent isn’t an easy one. Spirits dwelling in each of the spheres offer resistance to the soul's progress. Only those initiated in the use of the proper password can hope to b overcome and pass the obstructing spirits. Complicating the ascent is the fact that the spirits associated with each sphere are hostile to man and are prone to deceive or turn back anyone they can.

The Sephiroth are arranged in the form of a tree, hence the expression, The Tree of Life, progressing from: Kether to Malkuth. This path is known as The Flaming Sword (in a future Harry Potter movie) and represents the descent of the Divine Spark.

The Flaming Sword represents the descent, but what about the ascent? This should occur after death. But, say the Gnostic-Kabalistic magician characters, suppose one did not have to die to make the ascent? Suppose he could do it while still alive on this earth and achieve union with the Supreme?

The magician characters see a gradual progress, while still in their bodies, leading upwards to a fusion with' the Supreme. It would make them as powerful as gods on earth.

That is what the magician character really wants. He does not seek the ability to perform "cute but spooky tricks”. He wants to be omnipotent and be able to manipulate the cosmos in accordance with his Will.

Meet And Defeat
In order to make his ascent, the magician character must be prepared to meet and defeat all the evil and good spirits he will encounter as they try to deny him access to their spheres. For Harry, however, this isn’t too much of a problem. Recall that he believes that whatever exists in the cosmos also exists in him. He need only evoke, from within himself the various spirits he must subdue. When he does this, he becomes master of the particular sphere the spirits represent.

The spirits he evokes need not even be objectively real. They can be hallucinatory--though real enough to the magician character--and symbolic. Aleister Crowley wrote: "In this book it is written of the Sephiroth and the Paths, of Spirits and Conjuration, of Gods, Spheres, Planes, and many other things which mayor may not exist. It is immaterial whether they exist or not. By doing certain things, certain results follow (cause and effect). Students are most earnestly warned against attributing objective reality or philosophic validity to any of them".

Demon's Image
So, if the magician character, through his knowledge of symbolism, can arouse from within himself the characteristics of a given demon and then conquer them, it doesn’t matter whether his particular demon has "objective reality or philosophic validity" or not. The point is, he conquers something even if it is shaped only in the imagery of his unconscious and evoked as a hallucination. By defeating and controlling that part of him, he gains a certain degree of himself. Since it represents an obstacle to the sphere he wants to attain, he is now elevated to that sphere.

In short, with the obstacle removed, the magician character: has achieved mastery over part of the cosmos—the part that sphere represents.

It isn’t easy for a magician character to summon up a demon whether it is hallucinatory or not. The thing he evokes must have the exact nature of the demon. It is to gain that knowledge; the magician character must have experience of all he can perceive in the sphere he seeks to enter. Once he knows the nature of the demon and that knowledge has been incorporated deep within his unconscious, the magician character is able to evoke it by sending messages to his unconscious in terms of symbols. That symbolism, incorporated in a ritual, acts as a "trigger” to bring forth the image of the demon formed at the bottom of his mind.

As simple analogy will make this clear, consider the owner of a shop who rings up the proceeds of hundreds of small sales during the day. At the end of the day, he has no idea what the exact nature of his total is. By pressing a certain lever on his cash register, he "evokes" the total in an instant. If you think of the sales in the magician character's experiences and the nature of the total as the nature of the demon, then you can see how pressing the lever becomes a ritual act in which the "demon" is released.

The magician character must know the right “lever" to press; that is, he must know what symbols to use. Those symbols must relate to the demon and they must have been so absorbed in his mind, they have become an integral part of it. In Harry Potter and the philosopher’s Stone, Ron tried a magic spell on the train and it didn't work, that is the reason why. The elements of the spell were encoded in symbols which could associate with nothing in his unconscious. They could evoke no related response. It would be like trying to hold a conversation on an open telephone line when there was nobody at the other end.

In the magician character's life, there is a symbol for everything. In his rituals, every element has symbolic significance. I said before that Tarot cards are the signposts of the magician character's Path. So they are, by virtue of the symbols contained in them. No one knows the origins of Tarot cards. They first appeared in Europe in the 13th century. Old manuscripts in cipher, belonging to the British Rosicrucian Society, revealed, on their decryptment in 1883, that the Tarot was symbolic of the Path to Illumination. Descriptions of the cards contained in those basic papers served as the basis of a design for a Tarot deck by artist Pamela Colman Smith under the direction of the famous occultist Arthur E. Waite. These are the cards used by the magician character and are available in the New Age stores under the name of the "Rider- Waite Tarot Deck".

Only the 22 trump cards are important as far as the Path is concerned. The lesser cards are used for fortune telling. What makes the trumps significant is that they correspond with the paths connecting the Sephiroth on the Tree of Life.

Serpent Of Wisdom
While the descent of the soul was shown by the Flaming Sword which connects all of the Sephiroth, the magician character's ascent is shown by the Serpent of Wisdom which avoids each Sephira but crosses each path. The Serpent which, by the way, is often linked with the Serpent of the Garden of Eden who taught Adam and Eve forbidden wisdom, shows the Path the magician character must follow in going from Malkuth to Kether. This means he must have experience with every path connecting the various Sephiroth. Since, according to the Kabalists, the paths represent all possible varieties of human experience, the magician character must, so to speak, "try everything". It has been noted that this sometimes brings him into conflict with accepted moral standards.

It isn’t possible in this space to elaborate on the actual symbolism of the Tarot trumps in relation to the Paths on the Tree of Life. In fact, that would require an entire volume of respectable size. I should observe, however, that the 22nd trump numbered zero in the deck—shows the Fool departing from the Sphere of Earth (Malkuth) in the form of a heedless young man dressed in motley. He has his back to the Sun (The Light of Wisdom) and is ignorant of the fact that he walks towards the brink of a precipice". This is a clear statement of the totally uninitiated: man beginning his journey.

This places the first trump, the Magus or Magician, on the First Path from Hokmah, the sphere of Wisdom to Kether, the Sphere of The One. The Magus has the sign of infinity above his head. He holds aloft his wand in a sign of his having dominated the Tarot symbols that lie on the altar before him--the Sword (pain and death), the Coin or Pentacle (Worldly matters), the Cup (love) and the Stave or Wand (energy).

It might be useful to you to examine the Tarot trumps in terms of the Sephirotic Paths. The cards abound in symbols, not all of them understandable, even by occultists. Many of them have different meanings for different people. It is only by meditating on them that your magician character can learn how the various symbols and their combinations apply to them.

As the magician character advances along the paths indicated on the Tree of Life, he reaches certain planes of accomplishment that are indicated by his grade or rank in his particular order. The grade or rank is indicated visually by his degree and the number of the Sephira to which it corresponds. The degree is indicated by a degree sign and the Sephira is shown by a square. In most magical orders, these ranks are as follows:

The first grade within the Order is that of neophyte. He is told certain secrets of the Order as well as ways of using clairvoyance, herbs and gaining experience with the astral planes. In his admission ritual he is told all of the basic symbolism Of the Order, but only in terms of meaning such as will befit his grade. Those meanings may change as he passes through higher grades.

Zelator is the second grade. Where the Neophyte corresponded to Malkuth on the Tree of Life, the Zelator relates to the sphere of Yesod. He works towards absorbing cosmic force (compare the Hindu "prana") and putting it to practical use.

The Practicus begins an intense study of the Kabala not only from the intellectual, but also the practical standpoint. He is expected to become an accomplished Kabalist.

In the grade of Philosophus the magician character completes his fundamental training. He is then tested in devotion to the Order, usually by undertaking a dangerous mission or by giving up something or someone dear to him.

The Minor Adept is expected to acquire the Knowledge and Conversation of his Holy Guardian Angel (abbreviated K & C of HGA) a process by which he is brought in touch with the complete nature of his Higher Self. In this rank, he is admitted to an Inner Circle of the Order.

The Major Adept is the Hollywood idea of what a magician character ought to be. He has a general command of practical magic though he doesn’t yet comprehend its rationale. He also has certain perquisites such as the command of armed men and the availability of women.

The Exempt Adept is the highest a rank of the adepti. He must perfect his magical powers and then make a choice. If he wishes, he may retain this grade and dwell apart from the Order and practice magic for his own ends. If he does this, he becomes a Brother of the Left Hand Path. This is sometimes most erroneously referred to as becoming a Black Magician character. The fact of practicing magic for selfish reasons puts the magician on the “dark side”. This is how Luke’s father became Darth Vader, and why the Charmed Ones regularly warn each other about using magic for personal gain.

If the Exempt Adept remains within the Order, he loses all .of his attainments and sometimes even his personal identity. He becomes a Babe of The Abyss who "having transcended the Reason, does nothing but grow in the womb of its mother". The Babe isn’t a grade; it is only a designation contrasting with Brother of The Left Hand Path.

The Exempt Adept who remains within the Order then enters its innermost circle and becomes “Magister Templi” or Wizard. He supervises a group of disciples and begins to get a complete understanding of the universe.

The Magus is the penultimate rank. He becomes master of all magic in its greatest and highest sense. He declares his own Law and strives towards the attainment of the highest wisdom.

The Ipsissimus is the highest magical grade. All that is known of in the Ipsissimus is that he is so far above and beyond all of the lower grades that his objectives and accomplishments cannot even be understood by is them.

The magician character assigns an order to his universe and expects results consistent with it. If these results seem strange to us at times, it is because we and the magician character are playing different games by different rules.

Monday, October 26, 2009

The Psychological Need And Its Connection To The Ghost.

The hero’s problems do not solve for two reasons: The first is lack of information; the second is an earlier unsolved problem on the same subject.

Like us, a character has to evaluate information in order to resolve problems. When a character fixes his attention on something dangerous he is probably over-evaluating the information. When he is unable to fix his attention, it is because he cannot find information to evaluate.

This will become clearer to you when you have completed the following exercise in creating a back-story for your hero. This has a lot to do with the revelations your hero has along the way to their Self-revelation, near the end of the script.
  1. List five problems, with people or objects or circumstances, which your hero is not solving in the present.
  2. Now list what your hero wishes they knew about each one of the problems above. (The missing information they wish they had)
  3. Now list how important your hero now feels these problems actually are or whether or not they are now solved.
  4. If any of the five problems remain unsolved, list what your hero would have to do to solve them.
 Now let’s take a glance at the hero’s past. There are several problems, undoubtedly, which your hero will feel they didn’t solve.
  1.  List five problems, with people or objects or circumstances, which your hero feels they didn’t solve in the past.
  2. Now list what your hero wishes they had known about each one of the problems.
  3. Now list how important these problems actually are to your hero’s present circumstances.
  4. If any of the above problems still bother your hero, what would they have to do or know in order to resolve them?
Let us now take a look at the problems of the future. This deals with the actual script and your hero’s dealings with the opponent, minor opponents, and the opponent’s allies throughout the story. 
  1. List five problems, with people or objects or circumstances which you think your hero will have to solve in the future.
  2. Now list what your hero will have to do now to solve these problems in the future.
  3. Now list how vital these problems may become to your hero’s existence.
  4. If any of the above problems worry you, it is because you have not decided upon your hero’s course of action. Try to list your hero’s course as it will probably be taken in the script.
We should also include the Goals of the hero. Some poet once said that a man’s dreams were important and that when the last of a man’s dreams were dead, dead was the man.

Dreams, goals, ambitions, these are the stuff your hero uses for fuel. SURVIVAL is nothing but the effort to accomplish action. There is the broad goal of all survival. There is the small goal of a good action. SURVIVAL, action and goals are inseparable.
 
The hero’s happiness could be defined as the emotion of progress toward desirable goals. There is an instant of contemplation of the last goal in which your hero is content. But contentment becomes boredom immediately that new goals do not come to view. There is no more unhappy thing than a man who has accomplished all his ends in life. For instance Edward Gibbon (an English historian best known for his history of the Roman Empire), died immediately after finishing his great work. It is doubtful if men die when they have great goals ahead of them, except perhaps in the violent action of some attempted attainments. It is doubtful if it would take more than a flick with a feather to kill a character who has no goals. A neurotic without goals catches a harmless bug, sneezes and dies. Or sneezes and dies without a bug getting near him.

Your hero always has a goal. They often fail. When they have failed often enough they stop thinking about the future and start worrying over the present. When the present hands them a few failures they start worrying about the past. They go “out of present time”. If you were simply to walk through an insane asylum and tell each inmate, “Come up to Present Time” a small percentage would immediately become sane and stay sane. The order would unfix their attention from a past maybe or fix their attention on the present. It has been tried and has succeeded.
 
More happily, let’s brainstorm and examine your hero’s goals and fears—their psychological need.
  1. List five goals your hero had in the past.
  2. List what happened to the five goals in the past.
  3. List five fears which your hero have in your present.
  4. List five fears which you might expect your hero to encounter in the future.
Now go back over your lists and for each item in the goals columns, see if you can find some person in your hero’s past or present in your script who might have these goals or who might have had them. Some person other than the hero themselves.
 
Now go down the past and present and future fears column and see if you can find some person in your hero’s past who might have had these fears other than the hero.
 
When you have noted down these people or one person from your hero’s past, answer the following:

Is that character dead? Are those characters dead? Did they fail?
 
You should be able to sort out your hero’s own goals from “dead men’s goals”. And you should be able to sort out your hero’s own fears from “dead men’s fears”. It’s a very peculiar thing that the hero may be seeking a life continuation and life realization from a character no longer amongst him/her in that precise identity.

Out of nobility and grief, the hero takes on the burdens of those who have laid down their burdens. This includes pets. There may be one dead character or half a dozen. One dead pet or two or three. List briefly the goals of each dead person your hero has loved. Then briefly list the goals of each pet.

You may have wept doing this, remembering your own loss. If so, come up to present time. Now recall the last fun time you had in the fullest detail. Be very precise in trying to re-experience this good time.

Better?

Let’s see now if you can create the following for each person and pet you may have listed for your hero.
  1. The precise moment your hero first decided they had affection for them. Then any moment they decided they had affection for them.
  2. Any moment they decided they were like them. Now, the first moment your hero decided you were like them.
  3. Any time your hero regretted something they had done to themselves. The first time your hero regretted something they had done to themselves.
With this much background failure the world has been in apathy about the body. It was born, it grew, and it died. Surgery and drugs could stem the tide of time a brief moment. But that was all. This dramatic struggle for knowledge of the human body was a struggle against time. Time’s scythe in the hands of that grim gentleman, Death, won every contest.

Now and then a mystic would rise in the world and with a few passes of the hand cause the crippled, the sightless, the faltering to bloom with life once more. Then the mystic, the adept, the master would vanish and Man would struggle on with attention to their relics but without many repetitions of the miracles.

That faith or thought could do such astonishing things in the hands of a master or adept brought men like Freud into heavy ambition to resolve the human body’s ills by resolving the ills of the mind. The medical profession of his day ostracized Freud. Today psychoanalysis and psychologists speak with contempt of Freud—perhaps they owe him too much. But Freud is the grand old man of psychosomatic healing. He popularized the idea that something could be done about human unhappiness via treatment of the mind and that human ills might be handled by handling the “ego”, the “id” and the other mental entities Freud thought he had discovered. Freud had many pupils Jung, Adler and others who decided only they themselves could see the light and so went sailing off into further and further incredibles. Of all these it now seems evident that Freud himself was the only one of them who had even started toward the straight and narrow road to complete physical rehabilitation of the body via the human mind.

The hero’s identity is the composite of all their experience, PLUS an initial decision TO BE and occasional decisions NOT TO BE. The hero doesn’t die as an identity or heroality or an individual. There is a family line, then, from generation to generation, modified by your hero as experience. They are not necessarily part of that family line. Every child, for instance, distrusts his identity as a family member. And there are numerous cases of record where a child, up to the age of three or five, recalled entirely who he had been in a past life—but forgot it under the pummeling of his “imagination” by adults. Perhaps your hero will take off after some lifetime and go to heaven. Nobody can argue successfully about that. But your hero is the source of themselves with regard to various generations. Now this becomes so irrefutable, so clear and unmistakable that if it can be disproven, then the laws of heat and fission can be disproven as well. We are on solid ground about immortality and all the rest of it for the first time in history.

Your hero is evidently quite eternal as a heroal identity. They get snarled up in the modern social aberrations about only living once and play the game as though they would never get another chance—which they will get at the self-revelation as certainly as the sun will rise tomorrow.

Now if they can handle a body in construction as a superhero, they can certainly modify one in growth and form, as in the superhero stories such as Superman, Batman and the X-men. And so does your hero. You can modify it to the degree of going blind or getting arthritis and being bed-ridden or having migraines or putting any other imperfection on them. Your hero, as CAUSE, is continually shouldering the ills of the world and modifying themselves accordingly.

Once having taken on such an ill to “help” another, they may be very reluctant to give up the infirmity. Evidently it doesn’t help the other very much but your hero, with their social aberration that a hero lives only once and never again, take the illness or demise of another very seriously. Much too seriously. Remember Bruce Wayne’s parents were gunned down by the Joker when he was a petty thief, causing Bruce to become Batman. As Bruce, in his latter life, became emotionally close to Alfred, the butler, who has arthritis, and if dies, and so there he is with Alfred’s arthritis. Of course, it isn’t his. It’s an old injury of his own—which he is holding in place for him. Characters will give up any illness or infirmity which is theirs—their very own—with immediate ease and no qualms. But they are quite tenacious of the ills they have shouldered for others. This caused old workers in the field of the mind to suppose that people simply refused to get well. No, character simply refuses to give up the illness of others for whom they have made themselves responsible, until they clearly see that holding the illness will not bring back or restore the health of that other. It’s a wonderful world. Man has condemned Man for selfishness for eons and here we find Man only gets lastingly crippled or lame to “help” another.

Once it was said that if a character knew the world was going to end tomorrow, the phone lines of the world would be jammed with calls from characters seeking to say they loved one another. It is probably quite true.

In the field of illness, however, once one realizes how little it helps, one can give up another’s aches and pains and resume his own health. It is quite a decision. You may find that your hero will be trying to make that decision. For example, a totally blind man making that decision could make the abrupt realization that he would see wholly and clearly for the first time in years. Just an instant before his sight turns on, he balks. Why? His trouble with sight had to do with the death of his brother. His brother had been injured and was blinded in an automobile accident. The moment the brother died, this character had taken on the burdens of his brother.
  1. Now list 10 things which your hero wishes they could attain in the tomorrows, such as physical beauty, of strength, whether you think they can attain them or not. Get as wild as you like.
  2. Now let’s be critical. List five things which you think may be wrong with your hero’s present physical being. List them with the thought that they might be remedied. Such things as frequent colds, etc.
  3. Now list the 3 characters or pets that have failed or are dead who had things wrong with them. There may be more than one with each. Take the first error you listed above as number one and write the name of the character who might have had that ill after number one below and so on. You may not be able to account for some of your hero’s conditions.

Wednesday, October 21, 2009

The truth behind psycho-babble


If you've ever felt that most psychiatrists and psychologists are just making it up as they go along, you're not far off.

Most Shrinks place little to no value on science and research, just the value of your insurance check. In return, they'll give you whatever screwball treatment they feel like -- whether it works or not.

But you don't have to take my word for it -- just take a look at the damning new report in Psychological Science in the Public Interest, the result of a major two-year analysis that lays out the ugly truth behind this shady industry.

"Many clinical psychologists today, perhaps the majority, are deeply ambivalent about the role of science in informing their practice," the authors write.

This report wasn't written by some unhappy fringe or radical group looking to discredit psychology. It was written by a group of top psychologists, some of the few rays of light who see the darkness engulfing their profession.

Any so-called doctor who ignores real scientific research and just goes with whatever he likes is a QUACK, plain and simple. As far as I'm concerned, it's always hunting season for these lame ducks -- but I'm going to let someone else take aim…

"The disconnect between what clinicians do and what science has discovered is an unconscionable embarrassment", Columbia University's Walter Mischel told Newsweek in an article on the report.

Dr. Mischel isn't some sharp-tongued malcontent -- he's one of the leading names in his field, a man who has written some of the textbooks used in psychology courses. Mischel wrote an editorial that went along with the study, and if you take a moment to read it you'll never look at your shrink the same way again.

That recent article in Newsweek looked at the solid research behind proven techniques such as cognitive behavioral therapy for conditions such as panic disorders and depression.

Yet many psychologists prefer bizarre treatments like dolphin-assisted therapy, where the animals are supposed to help people overcome their disorders.

The great shame of it is that there are some effective psychological treatments that work far better than meds for some tough disorders.

Just don't expect to get them from your local quack doctor.

Monday, October 5, 2009

Global Integration Of The Film Industry: A Suggestion


The ways in which corporations and companies operate vary considerably, and they may informally be classified in several ways:

When two companies directly competing with each other merge, the process is called horizontal integration; when suppliers and customers merge, the process is vertical integration.

Vertical integration characterizes companies that engage in the different stages of manufacturing or marketing of a product, absorbing them into one corporate structure that retains its original identity. Studios involved in the production, distribution, and exhibition of films in their own theatres and TV and cable stations demonstrate this vertical integration. This differs from a consolidation, in which several concerns are dissolved in order to form a completely new integrated company, or a takeover, which is a purchase of a company against its will or the will of its shareholders.

As you know, in October 2006 Macquarie Bank in Australia, a venture capital company that provides some film funding to Australian film productions, contacted us wanting to buy WSAI for $300 million. We knew they had intentions of consolidating us into their production service arm, which is why we had no hesitation in turning down their offer. (Besides, Universal offered $180 mil more). WSAI is a globally integrated network as well as being a global literary and production consultancy. The sale would have been paramount to selling Sony Pictures to Kinko’s.

Horizontal integration embraces companies engaged in the sale of the same or similar products. Absorption into a single firm of several firms involved in the same level of production and sharing resources at that level. A conglomerate, such as Sony and Technicolor, is where a holding company controls other companies conducting diverse types of business, ranging perhaps from financial services to motion picture equipment manufacture to special effects houses to talent management to production to distribution.

Up to now we’ve been aware of the multinational corporate model where a company duplicates itself in different countries. Many of the studios such as 20th Century Fox and Warner Bros apply this business model. So no matter what country you are in, the company is identical to the parent company down to the last detail, but they use different suppliers in the different countries. But is the 20th century, mid 40’s multinational business model on its last legs, doomed to dissolve into the history books?

As an industry, we are now more global—Hollywood is a global industry—so we need to apply globalization methods to the way Hollywood works and integrate independent contractors and independent companies into the model. Hollywood is not vertical integration. It is not horizontal integration. It’s not even a company—it’s become a style and technical method of storytelling that even Bollywood is now using.

Global Integration
Driving growth globally in the film industry today requires companies to leverage the skills and capabilities of a global workforce, integrate operations and successfully manage their business globally. This is what I mean by Global Integration. Through global integration—not labor arbitrage—we can capitalize on emerging talent pools and integrate them with our local expertise to drive value for audiences and investors. Moreover, we should be using our technology to automate processes for continuous productivity gains and driving fundamental change in the way we manage our operations. When we do this—transform the processes and integrate globally—two things happen: costs go down and service levels go up. And this creates unique capabilities for the film industry to drive growth.

Globalization is a concept that encapsulates the growth of connections between people on a planetary scale. Globalization involves the reduction of barriers to trans-world contacts. Through it people become more able—physically, legally, culturally, and psychologically—to engage with each other in “one world”. People experience global consciousness, inasmuch as we define the realm of our lives in trans-world, planetary terms.

To us, globalization is having the ability to assemble the right skills, in the right place, at the right cost and being able to harness them along with our expertise and experience on behalf of production companies and production services.

It is about global integration, the ability to integrate vast capabilities globally to innovate, and this should be our strategy. Innovation and integration are key drivers and they underpin the three elements of the new business model—growth, productivity and effective use of cash.

Global integration supports the new Indie business model. It is how we are developing capabilities our businesses can leverage to drive growth. And the power of this approach boils down to three things:

The film industry has unmatched global capabilities.

  1. We can all globally integrate these capabilities to enable growth and provide competitive advantage.


  2. We can be more confident in our ability to deliver on a sustained basis three points of Earnings Per Share (EPS) growth from production.

WSAI Virtual Studios have a portfolio of businesses and unique capabilities:

  • Breadth and depth in services.


  • Unique capabilities in research, intellectual capital, business relationships, deep local roots and industry insight and global experience.

 We are using some of the savings from productivity to:

1. Help Reinvent Service Delivery
We’re pairing film production professionals with services delivery experts to create a virtual global delivery platform to unify the film industry’s entire network of production delivery centers such as Hollywood and Bollywood. Standard processes and automation will allow us to distribute work seamlessly, globally between centers, providing unprecedented levels of reliability for our clients with automatic back-up and fail over capability.

In addition, the automation of service delivery will allow us to scale without adding as many new resources, dramatically lowering costs by reducing the dependence on labor for micro budget films.

2. Assemble Global Teams
In global production services, the scale of our global capabilities is an advantage. To make it easier to leverage them, we’ve created a professional marketplace. It is a unique resource staffing model that lets us and you quickly assemble and deploy global production teams based on skills, availability and cost that meet the requirements and price points of an engagement.

Because our approach is transformational—not simply helping you cut costs—our ability to deliver three points of EPS growth from productivity is sustainable.

Through global integration we are addressing nearly all of the film industry’s cost structure.

Some are the benefits we’ve seen include:
1. Integrated Supply Chain
Significant annual cost takeout on procured talent and services–optimized sourcing, vendor leverage, production design efficiencies, and disciplined processes.

2. Global Support Functions
Integrating IT, Finance, HR, Sales Operations, Real Estate, Communications, Marketing, and Legal.

  • Targeting 10-15% film productivity annually;


  • Establishing Centers of Excellence to streamline and optimize specific production processes.


  • HR globalizing employee service centers, Talent management, and learning.


  • Introducing the utilization of IT and recommending the deployment of low-cost VOIP and e-mail offerings, shifting to global delivery centers.


  • Deal Hub centers of expertise to optimize pre-sales support – demonstrated improved win rates.

 3. Service Delivery

  • Created Global Competencies –75% of resources are now optimized globally to reduce costs, capture best practices, add flexibility in delivery, invest in tools and enabling technologies.


  • Improving services margins.

These capabilities individually are impressive, but integrated they provide a significant competitive advantage.

We all can use the process discipline demonstrated effectively in the production service supply chain and apply it to more processes across company. We are:


  1. Gaining access to talent and skills wherever they are in the world; and integrating them globally to develop new, distinctive capabilities to enable growth.


  2. Transforming business and production processes—componentizing, simplifying, standardizing and globalizing them to ensure a consistent and high-quality experience for clients. We are doing work where it can be most effectively and efficiently done


  3. Infusing technology and process transformation; automating workflows to improve speed, eliminate latency and improve responsiveness to production companies and production services while dramatically lowering your cost structure.

Globalization is the trend whereby these various kinds of global relations emerge, proliferate, and expand. As a result of global integration, social geography gains a planetary dimension. “Place” comes to involve more than local, provincial, country, regional, and continental realms. With globalization the world as a whole also becomes a social space in its own right.

Thus global connections in the film industry entail a different kind of geography. Whereas other social contexts are territorially delimited, global relations transcend territorial distances and territorial borders to unfold on planet Earth as a single social space. In this sense globalization might be characterized as the rise of “supraterritoriality”.

Of course globalization does not signal the end of other social spaces. The rise of supraterritoriality does not eliminate the significance of localities, countries, and regions. Nor does the spread of trans-world connections abolish territorial governments or dissolve territorial identities. Global integration means the coexistence and interrelation of local, national, regional, and other dimensions of geography when working with filmmakers and production services on a global basis.

More advanced storytelling technologies mirror this global culture. Culture is now expressed as the land, people and technology in use and the social systems and stages of the character world and the particular cultural stages that go with them.

WSAI was one of the very first companies in (1997) to use a globally integrated enterprise model. This model provides you with actual people or services in different locations around the world that have the expertise that you may require. These guys are independent. Their companies are independent. So, we don’t own their companies and they are not on staff. So we’re not a vertical or horizontally integrated company, but a globally integrated NETWORK.

Global integration is the promoting of an open business environment and identifying, developing, and capitalizing on individual expertise on a global scale and integrating them into a business model. But you must be open-minded to be globally integrated. The difference is that there is a global relationship connection to those companies or people that have the expertise in their particular field that you can utilize to carry out any element of your production.

eBay is a good example of a globally integrated network. Created by the Bank of America, eBay’s core activities are the provision of a global portal (website) where sellers can display and market their wares and service providers can promote and sell their services and by providing a global payment system (PayPal) anyone can use.

They provide a network for thousands of retail and service providers around the world to be connected with customers and clients from diverse countries. They created PayPal as a single payment point that can be accessed readily by anyone, and distribution is made easier for all because instead of using hundreds of different transport companies for sellers to get their wares to their customers halfway around the world or next door, they can recommend the choice of just a few of the better international ones.

In the same way, WSAI provides a portal (crew list) of experienced above and below-the-line crew from around the world along with their resumes, linking the world to you, and you to the world. Our other core activities are the provision of development, production, and consulting services to the film and television industries.

What global integration means to you as a producer is you have a global—not just local—connection thanks to the internet, email, and broadband, etc. It also means, since the film industry is global, you can have office staff from three or three hundred handling your core activities and a potential production team of up to fifty thousand, operating in almost any city in the world. It also means that you can pay or receive salaries and fees across the Internet by use of PayPal straight into your or their bank accounts. And it also means you have an instant connection to advanced technologies.

Forces Behind Globalization
What generates globalization? What makes it happen? Different social theories offer different interpretations of how and why trans-world connections have grown. For example, liberal economics of the film industry stresses the role of unfettered market forces in a context of technological change and deregulation.

Technological innovation in the film industry has contributed to globalization by supplying a new infrastructure for trans-world connections. In particular, developments in means of transport, communications, and data processing have allowed global links to become denser, faster, more reliable, and much cheaper. Large-scale and rapid globalization has depended on a host of innovations relating to coaxial and later fibre-optic cables, packaging and preservation techniques, semiconductor devices, computer software, and so on. In other words, global relations could not develop without physical tools to effect cross-planetary contacts.

Next to technology, regulation of the film industries have also played an enabling role for globalization. Supraterritorial links would not be possible in the absence of various facilitating rules, procedures, norms, and institutions. For example, global communications rely heavily on technical standardization and advancement. Global film finance depends in good measure on a working world monetary regime. Global film production and trade are greatly promoted by liberalization, that is, the removal of tariffs, capital controls, and other state-imposed restrictions on the movement of resources between countries. Tax laws, labor legislation, and environmental codes can also encourage (or discourage) global investment. In short, globalization requires supporting regulatory frameworks.

Consequences
What, then, are the consequences of integrated globalization? I have already noted the most direct impact, namely, that globalization changes the contours of social geography. However, since geography is intertwined with other dimensions of social relations, it is not surprising that globalization also has wider implications—among other things—for economics, politics, and culture.

In terms of economics, for example, global integration of the film industry substantially alters the organization of production, distribution, and consumption. Many production companies and studios still “go global” by duplicating themselves across the planet as a multinational. This is fast becoming an outmoded business model because, in many cases, the left hand doesn’t know what the right hand is doing.

For example, an American Citibank credit card holder may be paying 6.45% interest on their gold card. If they moved to Australia, Citibank Australia will charge them 19.7% on their account without the knowledge or authority of Citibank America, refusing point-blank to honor the parent company’s agreement with the customer.

Many enterprises are now forming trans-world alliances with other companies and individuals through global integration, and this allows the creativity of the staff because they are not locked in to a regimented hierarchy structure. This means there is creative advancement and the opinions of even the mailroom boy mean something. IBM is currently restructuring the lateral business model it created in the period 1970 – 1972 in order to make way for global integration of their products and services.

In IBM’s lateral business model, the head of each division was answerable to that divisional head of the country’s head office, and in turn is answerable to the divisional head of IBM’s world headquarters, and each department head was answerable in like terms. The left hand KNEW what the right hand was doing... WHILE it was doing it.

In standard multinationals, such as Citibank, only the CEO is answerable to their world headquarters and can be answerable to anyone in the company, even the mailroom boy, because they aren’t interested in technological or business advancement, just the bottom line.

In a knee-jerk reaction to globalization, countless mergers and acquisitions occur as business adjusts to global markets. Questions of competition and monopoly can arise as a result. As a result of this reaction, studios relocate many production facilities as globalization reduces transport and communications costs. Globalization also expands the “virtual economy” of information and finance, sometimes at the expense of the “real economy” of distribution and production. All of this economic restructuring in the face of globalization raises vital issues of human security related to employment, labor conditions, poverty, and social cohesion.

The future extent of global integration above globalization is unclear. In one scenario the 21st century will experience a continuation—if not a further acceleration—of recent high rates of globalization. In an alternative account, globalization will slow down and stop once it reaches a certain plateau. In yet another forecast—for example, if globalization is a cyclical trend or succumbs to traditionalist opposition—the future will bring a process of de-globalization (centralization) that reduces trans-world connections.

The first step made into the global integration of the film industry was made when Melissa Gilbert—during the time she was president of the Screen Actor’s Guild—created and instigated Global Rule 1, which also includes the “better rates principle” which means if the production originates from a country that has a superior agreement protecting performers, that superior agreement will apply to that production as the offshore agreement.

This means—using Spielberg’s “Pacific” as an example—all Australian actors on the project are subject to the SAG Agreement and USD fee rates and Australian Extras are subject to Australia’s Actor’s Equity Extra’s Agreement and AUD fee rates, because they are the more superior Agreements.

The global integration of Hollywood, using an extended version of the Global Rule 1 to include crews as part the model, would mean that crews would work under the superior agreement no matter what country the originating company is producing in.

Now, this doesn’t mean that you’ll be paying everyone on the globe in US currency rates based on American crew Agreements. A Canadian script supervisor is still going to be paid $29.77 per hour Canadian (negotiable), if the agreement in Canada says that’s their minimum fee and it may even be the superior Agreement. An equivalent Scripty in the US might get $45.00 per hour, so you would not only be saving $15.23 an hour; you’re making a double saving because Canadian money is cheaper than American money. Even $45 Canadian is cheaper than US currency.

On the other hand, a production service in Madrid that sends you a bill for eighty thousand Euros is still going to cost you a little over $100,000 US dollars. What I’m saying here is that it generally balances out or is cheaper, so you can still have your production manager in Los Angeles budget to US dollars for your investors, but they will, of course, know the rates of a good location manager in London based on that country’s .production crew Agreement.

That is only a small part of global integration. Global integration also means that you have global reach. The world is your studio. If a script calls for your hero to briefly go to and be attacked in New Delhi and the cost of creating identical sets in your location is prohibitive, you can call on a production team there to do the filming and send the completed shots back to you for editing or you can use the facilities there, saving you money and heavy logistics.

With global integration, you can be in Canada, acquire a UK-written script, develop it in Italy—with the director in Los Angeles, Director of Development in Melbourne Australia, script editor in Oklahoma, and Production manager in New Zealand—get funding from Germany, do pre-production in Los Angeles, film in Omaha, the Ukraine, and Ireland (simultaneously), do post-production in Sydney, have the CGI done in Singapore, have the music and re-recording done in London, and still be regarded as a wholly Canadian production because your core production activities are there. What would’ve cost $60 million to produce if completely done in Saskatoon, might only cost you $37 million in the end, based on the differing currency rates, but also depending on the “better rates principle”.

With global integration, “Runaway Productions” is not a problem but the name of a US production company.

During the last 12 months The International Producers Alliance has taken to global integration like a duck to water. Almost daily I read requests of a production company in one country requiring contact with production services in another to film the scenes requiring an overseas location.

Even though global integration is still in its early days and still being tweaked by us as well as IBM and others, if global integration of the film industry was applied, as well as an extension of Global Rule 1 to crews, negotiation would be less taxing and less heated when filming in other countries, because everyone would know the score (and that country’s crew and performer’s Agreements) before they go there.

Each of the organizations and people in WSAI’s crew list, and their corresponding best practices, are recognized on a world-wide basis as the standard guidance for practitioners in their respective fields.

Global Integration: The Framework
The Global Integration framework brings together industry standards, integration, best practices, formal modeling techniques, and other initiatives to create a prescriptive approach to integration.

The global integration practice in the film industry is coming of age. The film community has been integrating production in some way, shape, or form ever since Hollywood’s golden age. In the mid 1980’s, the integration field exploded with the introduction of independent middleware technology (set building, editing, special effects and visual effects houses) as discrete industries. What followed was the rapid development of myriad production solutions by hundreds of integrated production software, production services and consulting companies, and the introduction of many new proposed standards. That market has since consolidated, matured, and middleware technology has demonstrated that it is here to stay; although it will continue to morph into new forms as innovations drive new solutions to complex production problems.

With the maturing of the global integration of markets and services, comes a new demand; the need for consistent and proven practices that will carry the film industry forward for a long time and compliment them with a number of additional elements to create a holistic framework for integration activities.

A vendor-neutral reference architecture,

  1. An integration methodology including prescriptive templates and standards,


  2. A central registry of production personnel and companies,


  3. An education program, and


  4. A certification process to validate the skills and knowledge of individuals, the conformance of film industry-related products and standards, and the maturity of organizations.

A global integration network is intended to be prescriptive in nature. In other words, it is much more than the typical guidelines, principles, connections, and heuristics. It’s purpose is to provide specific integration solutions to specific production problem scenarios. This is not to say that there aren’t other ways to be successful, but the value of global integration is that it is based on real-world scenarios that have been proven to work; follow the prescription and you will be successful.

One of the reasons for the success of the Internet is that it has achieved, in some respects at least, the “holy grail” of continuous innovation while retaining a low-cost shared infrastructure. When everyone plays by the “rules” of the film industry, then everyone can use it and improve it, but it continues to operate efficiently. The vision of the global integration of the film industry is to achieve the same level of utility for application and data integration as the internet has achieved with the ubiquitous browser. Specifically, this will define non-functional production requirements such that vendors can build highly modular production components that can be assembled flexibly and easily. Furthermore, the standards will be sufficiently proven and ubiquitous that production companies will mandate it.

The vision is not unique in some respects. It can be described as a boundryless information flow. The fact that many organizations have a similar vision is good.

There are many dimensions to making global integration easy and it will require broad-based industry support to make it a reality. The vision is not to duplicate the work of other organizations, but rather to use what works from different groups and assemble it into a holistic solution.

Hollywood will support global integration because it allows it to focus on solving business problems rather than technical integration problems. A few years ago, many production companies and production services’ production strategy still had a strong proprietary emphasis which resulted in a double-edged sword of competitive advantage and vendor lock-in. The focus has changed in recent years and the majority of vendors have embraced standards and open systems given the reality of needing to interact with products from other vendors and in the interests of efficiency. But a key challenge remains; which standards to adopt and how quickly? Global integration of the film industry will help answer this question.

A further motivation for production vendors is that global integration will enable the creation of an entirely new category of tools to support the production framework. Those vendors that are early pioneers and leaders in its development, will have a time-to-market advantage in developing the new tools.

Production service companies will support global integration because they also want to focus on business problems rather than technical issues and because fundamentally it will lower the cost of production. Production companies can and should demand that production services conform to a specific set of standards. But doing so by “boycotting” products that don’t conform to the standards the production company likes at any given point in time is a backhanded way of achieving compliance. Production companies will participate in the global integration development in order to “earn the right” to demand that their production services conform to the specification.

Room For Discussion
The process by which the Hollywood will achieve the global integration vision is an open collaborative process that involves all film industry members that are willing to participate. Elements of the global integration framework may be contributed by any member. Once submitted for consideration, it is debated at workshops, refined in discussion and practice, and may be combined with other elements. Once accepted by the film industry, it becomes an official proposed global standard.

A frequently asked question would be, “Why the extra work? Aren’t the standards as delivered good enough?” The trouble is that the standards are often put together by differing subcommittees, and while in theory the film industry standards bodies should reconcile all such differences, the reality is that this doesn’t always happen. There are production service agendas at work, and the elimination of one alternative in favor of another sometimes is politically impossible, or technically undesirable. This is where a proven reference interpretation is useful.

Thursday, October 1, 2009

Tech Talk: The Ghost Hunter -- Handling Ghosts

In creating supernatural elements of the Horror/Drama genre where your hero is chasing ghosts, you need to use the same technology that actual Ghostbusters such as Hans Holzer did. Unless you're doing a supernatural comedy, you're not going to grab a group of University students from the parapsychology lab and give them cool gadgets that do nothing more than pick up the radiation from electricity and phone lines, or Night Vision goggles that pick up heat signatures. Only bodies give off heat, ghosts don't. Most often, the goggles just give off the residual heat from where a character stood moments before. An essential tool in the Ghostbuster's toolkit is a verified Medium, not a run-of-the-mill psychic.

Everyone is psychic to one degree or another. It's what we are. We are spirits that created and use a body as a vehicle in the physical universe. We are not the body itself. So just use self-confessed Psychics as comedy relief.

A Clairvoyant is the next rung up the ladder. Clairvoyance means "Clear seeing". This does not authomatically mean that they see ghosts. In Ghost Whisperer, Jamie Kennedy plays a character whose clairvoyant abilities are that of clairsentience (meaning he can feel the presence of entities) as well as clairaudience (he can hear them). The character of Alison Dubois (played by Patricia Arquette) in Medium is regarded as a low level Clairvoyant. To regard her as a Psychic would be taken as an insult by actual Clairvoyants, as it is a much higher level.

Mediumship is the next rung up the ladder. Very few Clairvoyants are perfect mediums between the seen and unseen worlds, as mediumship is a high ability. To refer to the character of Melinda Gordon as a Psychic would show gross ignorance in the even basic idea of the subject. Melinda Gordon is a Medium.

As Hans Holzer once discoverd, more often than not poltergeist activity is caused by a living person in the room. The first question he would ask is who was the person that mostly witnessed the activity. He found that th activity was, in most cases, caused by that person.

In the case the haunted house is really haunted, and not the residual effects of the negative emotions of those currntly living there that has permeated the house, the Ghostbuster would proceed as follows.

If an entity of some sort gets stirred up or shows up or grabs your attention in some way, the first thing to realize is that they generally have very little ability to affect you. It is you, not them, who mocks up your subconscious, your somatics, your emotions, and your existence.

All they can generally do is stir things up and remind you of things that are disturbing.

First and foremost, hold your position in space and face up to these guys.

The most useful techniques are:
a) Point to the being you divided from (discussed at greater length in the write-up on “Divide and Conquer”).
b) Have them spot the various entry points discussed in the section “Handling Loss” below.
c) Especially, simply asking “Who Are You” and coaxing them into answering “Me”.

In the rare case that a full being (rather than a fragment) who is between lives shows up, Technique B is usually best and they may require a bit more information. If necessary, you can teach them how to use one of these techniques themselves, having them blow off one of their Spirit Bodies or teaching them how to run out incidents by alternate spotting etc.

This is especially useful if you run into somebody who is being some sort of angel or demon and working on some kind of mission, because it helps them out and gets them on your side and they may start helping others with this stuff. Remember that even the ones who are being demons are only doing so because the game has gone rather badly in this universe. If you show them a real way out, they are often more willing than others to begin helping people because they have no mistaken illusions about how the current oppressive mess is really good for people.

Only once did I run into a demon who was so bound and determined to bother me that he wouldn’t get into communication or run a command. So I mocked myself up as real big and dangerous and scared the hell out of him. He left immediately, and a palpable feeling of terror which had been washing over me snapped off as if I had turned a light switch. They work so hard at scaring people that they themselves can be scared very easily. They can dish it out but they can’t take it.

Handling Loss
At this time we do not have very many techniques for handling loss. This is a grave deficiency and more research is needed.

Loss goes back much earlier in our existence than did pains and negative or controlling memory traces.

One thing you can do is to run out the incident of loss (by alternately spotting something in the incident and then something in the room or by any other incident running technique) with special attention to the moment when you first discovered the loss.

You can look for earlier similar losses and run those, but this is not as useful as it is with handling engrams. With engrams, the actual pain of early incidents is long gone, so the earlier ones are easier to look at. But with loss, the item lost long ago is still gone.

For loss, the incidents are easier to confront in the future. One technique would be to spot how far in the future the loss would have to be for you to find it acceptable. In other words, it might be horrible to have your wife die now, but you could tolerate it if she were to die in a hundred or a thousand years. So you find when it would be tolerable and make up an incident of the loss occurring then and how it might happen etc. and get your confront up on that. Then you should be able to confront it happening a little closer to present time, so you repeat the step, gradually bringing the loss in closer until you can confront the real loss which did occur.

In handling a heavy loss, you want the tears to flow rather than suppressing them under a heavy barrier, so don’t make people stop crying and consider it a good indicator if they begin to cry after holding it all bottled up.

Realize that if someone starts crying heavily about something that seems insignificant, they are usually crying about something else (or you have really misevaluated the importance). In that case, you might like to find what the real underlying loss is, but it might not be accessible. So learn to tolerate what might seem to be foolish causes for upset and handle them with care because there might be some earth shattering thing hidden just out of sight. Kids cry easily at trivial things and it’s usually because they just died and have lost everything and everyone they cared about in their last lifetime and have even lost their memories and awareness of what happened.

The ultimate mastery of loss consists of being able to recreate anything at will (so that there is no loss of things) and to re-contact anybody no matter where they now are (e.g. total communication so that there is no loss of beings such as friends and loved ones) and mastery of time (which is the same as the ability to recreate universes at different times in their existence) so that you can replay anything and have it come out differently (so that there is no loss of doing).

Note that many of our aberrations are the fixed solutions that we are holding in place to handle loss. A powerful process I came up with one day was “In this lifetime, what do you use to keep others from leaving”. My answer was that I get sick. Other things we do as solutions to loss are forgetting and becoming upset.

On the subject of assists for loss, one is to simply mockup the lost person (or whatever) and mentally reaches and withdraws from the mockup.

Another thing you can do is to do mockups of destroying the person (or thing) various different ways at greater and then lesser distances. i.e. blowing them up, tossing them in the sun, etc. until you can confront what actually happened to them.

You can also run the PROTECT button because usually you will feel that you failed to protect the person (or whatever). For this you generalize the relationship (use “a wife” or “a lover” rather than the specific girl who left or died, etc.) and then run “How could you protect ____” alternating with “How could a ____ protect you”. Note that we run the positive aspect rather than the recent failure.

There are other kinds of loss. One can lose a group or a country or even one’s faith or hopes and dreams. For a Spiritualist, becoming disillusioned can be a terrible loss even if one hangs on and remains in the organization. The same will be found in other religions if somebody loses faith after orienting their life around it. This needs to be handled as an incident of loss and mis-emotion just as if one’s house had burned down or a friend had died.

Divide and Conquer
From the earliest days of Spiritualism we have known that things are not one sided, but operate in both directions. The engrams of Dianetics, seen in 1950 only from the view of what has been done to the person, were in 1952 found to have a balancing side in the person’s commission of negative acts against others.

1. Divide and Conquer
In light of this, it would seem obvious that if the person was suffering from being infested by others, then he must also be infesting others himself. If there were incidents which joined beings together, then there must also be incidents which caused the being to divide.

Unfortunately, this is the only technique (as far as I know) being to run mockups of dividing.

This was the rock on which I floundered for many years. I tried all sorts of techniques. I researched implant platens where the being was forced to divide and found that they would not run out more than a few of these splits before I would start to get sick. I tried techniques and found them almost unworkable in this area. I experimented with trying to blow out ridges that were dividing me by means of energy flows. Everything failed or only worked briefly and marginally.

And then I found the key process which is easy and works consistently without problems.

It is quite simple. If you spot or otherwise sense something that might be a part of yourself which is split off, isolated, or otherwise blocked from your awareness, you have it do the following command: POINT TO THE BEING THAT YOU DIVIDED FROM.

Something will seem to go somewhere. And you will feel better and unbothered.

Apparently there is an important factor in the order or pattern of division. Let’s say that A0 divides into B1 and B2. Now B1 divides into C3 and C4 and B2 divides into D5 and D6. Here and now all there is, is C3, C4, D5 and D6. If C3 is the conscious viewpoint and it finds D6, then when it runs the process on D6, D6 will point to D5 and rejoin it. If you try to handle the split any other way, you find yourself trying to force D6 to rejoin C3 which doesn’t work.

This indicates why the other techniques I tried worked so sporadically. Occasionally I would be dealing with a split off piece that could rejoin directly, but usually I wasn’t. And the attempt to get it to rejoin would create a sort of bypassed charge in terms of the missing piece that was in between, which is why it was so easy to get sick while fooling around with this.

Furthermore, the above process will work to some degree on Spirit bodies, so you don’t have to worry too much about whether you’ve really got a split off piece of yourself or something else. If there is any remnant after running the above, use “Who Are you”. Sometimes there is a whole crowd of Spirit Bodies that become visible after blowing one of these splits, and usually you can just run the Who question immediately. You can also repeat the Point command given above. The pointing often undoes valences etc. because it gets back to the basic identity.

Occasionally blowing one of these splits will reveal some large very solid mental machinery built out of programmed machine entities (which I abbreviate to PME). If so, then use the key command on them for undoing the machine building implants. The command is “Spot being made into a machine”.

If you run this point command on yourself, you should find that you can indeed point in some strange direction and you feel a bit better and more certain of yourself and who you are. But you will not takeoff and rejoin some other Spirit/Individual or something like that.

There apparently is a difference between truly separate individuals who split off of the same earlier being and unconsciously split off pieces of an individual. The latter will rejoin on being handled whereas the former will remain separate but know better who they are.

The “pointing” works even when it is done in a vague and sloppy manner, you don’t have to be very precise about it. The pointing is not necessarily in a physical direction. Also, you are not necessarily pointing to where the other being is now. Usually the pointing is towards the original direction in which the split occurred.

Since this works on any Spirit body, it might act as an undercut or at least as a repair, but this has yet to be determined in a practical sense.

I am nowhere near finished with running this level. Therefore, I can’t guarantee that everything I say about it is correct. The best I can do is give you my notes and trust that the above process will carry you through any mistakes or restimulation.

To the best of my knowledge, there were only 10,000 individuals on the early track. My guess is that this is the number of separate pieces of theta that split off from the infinite static and went through the Jewel of Knowledge independently of each other. Their only connection is that each one is part of the underlying static and they all share the fact of having experienced the jewel.

Each of these basic individuals was capable of assuming many identities simultaneously and being in many places at once. This total level of skill and ability is still available to us despite the fact that we have been heavily implanted and otherwise aberrated into being located in one place and doing only one thing at a time.

These individuals eventually divided many times and eventually became the trillions who inhabit this universe.

When an individual truly and completely divides, the result is two complete fully capable copies. There is no parceling out of spiritual resources or loss of horsepower. Both are identical, one is not senior to the other. Both copies have the full remembrance of being the original that divided. From that point on, they each evolve individually. If my analysis of the original purpose behind it all is correct (e.g. to balance the infinite nothingness with creation), then these two will never rejoin because there is no benefit to having fewer unique individuals.

A split off piece of an individual, on the other hand, is not a separate being. It is simply a part of themselves, often sent off somewhere or hidden or otherwise kept out of sight.

These fragments can be aware in the sense of perceiving and recording and reacting to things, but they are not self aware. They can think, but they have no self perception of their own thinking.

Don’t make the mistake of thinking that you have some big conscious oversoul that you are a subordinate piece of. There is stuff at higher realities which you might call an oversoul because it generates much of the manifestations of space-time and arranges things for you, but it is not somebody else. It is you, and you are the conscious self-aware portion of that “oversoul”. It is simply that you are completely unconscious in those higher realities. As you wake up, you will find that you are still you, except bigger.

So this “oversoul” is simply part of your greater subconscious and works much like your heartbeat and all the other things that you do for (or to) yourself automatically.

An individual cannot actually have an effect imposed on him by another. The only mechanism consists of an individual copying and mocking up for himself the proposed effects that another is attempting to project at him. But it is split of portions of the person operating at a sub-awareness level which do this copying and mocking up on an automatic basis so that you have the apparancy of one person hitting another when the only thing that can really happen is for one person to give a picture of getting hit to another and talk him into creating it.

All a Spirit Body can do is talk one of your own split pieces into mocking up a somatic for you. There is no way that they can impinge directly. It’s just that you’ve got so much of yourself running on automatic and most of it is stupid enough to accept orders from anybody.

The assist where you put somatics or emotions or drug effects or whatever into the walls or room objects is actually a drill whereby you are redirecting your own split off machinery to aim at another target than the place where it’s normally directed.

Most of the determination of agreed upon reality is coming from PMEs (Programmed Machine Entities) of which you may be a few of them but most of them are part of other individuals. However, the copying of the results computed by this machinery and projecting it into your own reality is done exclusively by split off pieces of yourself because there is nothing else that could affect you.

An interesting process at this level is “From where might you be mocking up ...” and when you find a spot that seems right, have it point to the being it divided from.

Note that the pointing is done mentally and must not be limited to three dimensional physical universe directions. Most of this stuff is not within the current 3 dimensional reality. Some of it is sideways of reality in a sort of 4th or 5th dimensional direction.

Other stuff is in other universes and the “pointing” is sort of a pointing out the location of something in a completely disrelated space and time.

There is some natural splitting. You put bits of yourself onto people and places and things that you want to keep track of or influence. Since these are not enforced, they can pretty much be brought back under control by simple exercise. You can master dissolving these things and putting them back at will. There’s actually nothing that stops you from dissolving these or controlling these pieces except your own worry that you wouldn’t be able to put them back or that you will loose track of things. So all you have to do is drill projecting and dissolving split pieces because you’ll let go of the ones you don’t need as soon as you’re certain that you can put them back as needed. This is actually your natural mechanism for staying in the game and remaining connected to other people.

Putting out split pieces is not the actual aberration. The aberration is splitting without control or awareness and losing control and awareness over pieces that are already split. This often happens under the impact of implanted ideas.

One point that is still under research is whether or not we have multiple self aware operating centers. In other words, we might each be a number of different people and making a point of not knowing about our other selves from any of the individual viewpoints.

This might be like a computer running multiple programs and shifting memory subconsciouss as it time sliced between the different programs. Or imagine setting up a 4 player card game and playing each of the 4 roles. You might mock up a personality for each one (maybe one is greedy and one is skillful and one is having fun and one is trying not to make a fool of himself) and then intentionally pretend to not know what the other 3 are thinking as you play each role.

If this is the case, then it is different location, information, resources, and goals which differentiate your handling of the individual operating centers. And don’t make the mistake of thinking that you’re everybody else. You’d only be a small percentage. Maybe one in a billion. But the galaxy is large and even that ratio might mean that you are millions of different people. We used to operate this way on the early track, but we were aware of doing it.

I will guarantee that there are complete splits which make other individuals and that there are sub-aware split off pieces of each individual but I cannot guarantee that this third area of split self-aware portions of the same being is real. In the presence of heavy charge, it is possible either to dub-in something that isn’t there or to suppress knowledge of something that is there and I’m not yet far enough along on this area to avoid those pitfalls.

The entire subject of beings splitting has been heavily aberrated by implanted ideas. These include:

  1. Simply smashing the person apart by force.

  2. Making someone be in two places and implanting the two locations with different mutually antagonistic goals so that from each viewpoint, he will fight back against the other one.

  3. Nasty tricks like showing you a fake mirror reflection of yourself which shows you dividing (when you’re not) and telling you that you are splitting and can’t resist doing it (and eventually you resist too hard or go into apathy and then you do split).

  4. The big mass implants made you put pieces of yourself onto others to control them and keep them human.

  5. In a similar vein, there were police implants which made you split off and place “control entities” onto “criminals”. Some societies made everyone do a bit of this on a regular basis as part of their civic duty.

  6. Some of the early track military organizations had officers splitting off and pushing control entities onto their underlings etc. going all the way down the chain of command so that an invasion force would operate as a single unit managed by a Spirit/Individual at the top.

  7. Sometimes you were made to split to provide servants or laborers for various reasons. Spirit/Individual are the coin of this universe. One of the reasons people can be infested with Spirit bodies so easily is that they have early postulates about acquiring entities for use as servants and slaves.

  8. It was common, especially in the symbols universe, to put pieces of yourself into thought pools to copy emotions and sensations. Some of this was of your own free will (you liked having sensations etc.) but some of it was enforced or later hidden and removed from your control so that you could be made to feel pain etc.

  9. You intentionally set up machinery (which can be found in various non-physical directions) to create reality etc. for yourself and put pieces of yourself into it. But again this was heavily implanted and put out of your control so that you could be enslaved.

  10. Even the penalty universes used items like “To eat is to be the tiger in back and hide from myself forever” (there is a whole series of these “tiger in back” items).
 If anything got stirred up by reading this, have it point to the being that it divided from.

Don’t make the mistake of thinking that we’re all one. There are other people out there.

But we are fewer than we think.

Since I’ve barely started on this area myself, I don’t have a lot to say about it. So instead, I’ll round this chapter out with some related topics.